User-written IELTS example
Writing Academic Task 2 Band 8.0 Example
Original task prompt, user essay, band score, and related examples in the same report workspace.
Illustrative target band for this original model answer.
Plan your answer
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Ideas to explore
- Explain how engaging content, autoplay and mobile games can make children lose track of time.
- Discuss how family device habits and the convenience of phones may normalise frequent use.
- Weigh potential benefits such as learning and communication against effects on sleep, physical activity and concentration.
Suggested structure
- Introduce the issue and give a clear view on whether the trend is positive or negative.
- Use the first body paragraph to explain key causes, supported by specific examples.
- Use the second body paragraph to evaluate consequences and acknowledge any genuine benefits.
- Conclude by restating the judgement and giving a practical response, such as setting reasonable limits.
Useful vocabulary & examples
- immediate entertainment
- Enjoyment that is available quickly and with little effort.
Games and short videos provide immediate entertainment for children.
- stay connected with friends
- Maintain communication and contact with other people.
Messaging apps help children stay connected with friends outside school.
- face-to-face interaction
- Communication between people who are physically together.
Heavy phone use may leave less time for face-to-face interaction.
- set clear screen-time boundaries
- Establish understandable limits on how long devices can be used.
Parents can set clear screen-time boundaries, especially before bedtime.
Task Prompt
User Essay Analysis
Review the public answer with report-style highlights.
Smartphones have become an integral part of modern society, with many young individuals devoting numerous hours to their use each day. This prevalent behavior can be attributed to various factors. The current educational landscape, for instance, necessitates students to engage extensively with technology, as schools increasingly utilize digital platforms for learning and assessment. Despite concerns about excessive screen time, these devices are also attractive because they provide entertainment and instant access to social interaction. Social media, games and video platforms are designed to hold users’ attention, while notifications encourage children to check their phones repeatedly. For some, a smartphone is also the easiest way to communicate with friends and to fill spare moments when they feel bored.
In my view, this is largely a negative trend, although smartphones can be useful when their use is limited and purposeful. Educational apps and online resources may help children practise skills or find information, and phones can make it easier for parents to stay in contact with them. However, spending several hours a day on a screen can displace activities that are important for healthy development. For example, children may get less exercise, sleep poorly if they use devices late at night, or have fewer opportunities to practise face-to-face communication. Constant switching between apps may also make it harder to concentrate on schoolwork or other demanding tasks.
The effects depend partly on how children use their phones and whether adults set reasonable boundaries. Parents and schools can encourage screen-free periods, particularly during meals and before bedtime, while helping children choose educational or creative activities. Overall, the appeal of entertainment, social connection and digital learning explains why children spend so long on smartphones, but the potential costs to their health and development mean that this should be treated as a negative trend unless use is carefully balanced.
Targeted Improvement Tips
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