User-written IELTS example
Writing Academic Task 2 Band 6.0 Example
Original task prompt, user essay, band score, and related examples in the same report workspace.
Illustrative target band for this original model answer.
Plan your answer
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Ideas to explore
- Explain how engaging content, autoplay and mobile games can make children lose track of time.
- Discuss how family device habits and the convenience of phones may normalise frequent use.
- Weigh potential benefits such as learning and communication against effects on sleep, physical activity and concentration.
Suggested structure
- Introduce the issue and give a clear view on whether the trend is positive or negative.
- Use the first body paragraph to explain key causes, supported by specific examples.
- Use the second body paragraph to evaluate consequences and acknowledge any genuine benefits.
- Conclude by restating the judgement and giving a practical response, such as setting reasonable limits.
Useful vocabulary & examples
- immediate entertainment
- Enjoyment that is available quickly and with little effort.
Games and short videos provide immediate entertainment for children.
- stay connected with friends
- Maintain communication and contact with other people.
Messaging apps help children stay connected with friends outside school.
- face-to-face interaction
- Communication between people who are physically together.
Heavy phone use may leave less time for face-to-face interaction.
- set clear screen-time boundaries
- Establish understandable limits on how long devices can be used.
Parents can set clear screen-time boundaries, especially before bedtime.
Task Prompt
User Essay Analysis
Review the public answer with report-style highlights.
In today’s digital era, children devote an enormous amount of time to their smart phones. While some people assume this is a positive development, I firmly believe it poses adverse implications on youngsters social and physical growth as well. This essay aims to discuss the drawbacks of spending additional hours on smartphones for children. When children use these devices for long periods, several factors are responsible. One major reason is that smartphones provide instant entertainment. Video platforms and games offer colourful, short content, and recommendations keep presenting new clips. As a result, a child may open a phone for a few minutes but continue watching for much longer. Social media and messaging also make young users feel that they must reply quickly or keep up with friends.
Another reason is convenience at home. Parents may give children a phone to occupy them while they work, travel or complete household tasks. In addition, when adults themselves frequently use phones, children are likely to copy this behaviour. Some families also rely on smartphones for school communication and learning, so it can be difficult to distinguish useful screen time from entertainment.
Overall, I consider this a negative trend, especially when use is not limited. Spending many hours looking at a screen can reduce time for exercise, outdoor play and face-to-face conversation. It may also make it harder for children to concentrate on homework or sleep well if they use devices late at night. These effects could harm both physical health and the development of social skills. However, smartphones are not harmful in every situation: educational apps and contact with relatives can be beneficial when use is supervised and balanced.
In conclusion, engaging online content, peer communication and parents’ reliance on devices help explain why children spend so long on smartphones. Although these devices have some useful purposes, excessive daily use is generally negative. Parents should set clear limits and encourage sport, reading and in-person activities.
Targeted Improvement Tips
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